From here the backdrop progresses to a university, the inner city and up to rooftops. We progress into the control centre of the train, under a bridge into a sewer and back up to street level via a construction manhole. We play in a storeroom/warehouse to outside the building down into the basement and then into a train subway. The other aspect of the game I loved was the incredibly detailed 3D backdrops of the cityscape we were exploring. Coming back to the game was a bit jarring trying to remember everything but I was able to pick it up again relatively quickly. The learning curve doesn’t jump too steeply across the game, except when I took a break for a couple of weeks. This part of the game is like watching those intricate engineering experiments where they push a marble into this myriad of contraptions as it finds it’s way to the end. Then all of a sudden it will click, you connect the dots and then smile as you watch the little stick figure navigate the puzzle pieces to get to the exit. I spent a lot of time scratching my head and humming to myself, deep in thought.
There were many times where I had to sit back, tracing the possible entries, exits and connections in my head before then trying to enact them in the game. Eventually you’ll be faced with multiple complex puzzles that require connecting to external electrical circuits which power up other sections, and down the rabbit hole I went. Later on you will need to find and move blocks that help you jump higher ledges, find keys to unlock doors, flick switches to turn on elevators and even dodge hazards such as laser beams and buzz saws. These first few puzzles have given you the essential gameplay elements of The Pedestrian, the rest you are left to figure out yourself. There are connection points on the edges of the sign pieces. One of them has a black door with two arrows pointing to it, signifying this is the puzzle exit door. Entering the next room of the warehouse, you come across the next puzzle that consists of three yellow signs. The scene then moves into a warehouse passing a parked truck and then the stick figure appears on a bent sign leaning up against a curb. The camera follows you to another white sign with two platforms to jump across.
#THE PEDESTRIAN XBOX TV#
The TV prompts you to use spacebar to jump up onto the next platform to go through the door. The camera then pans as you run through the wall, transitioning from the office scene to a workbench that has another tv and a white sign. Pressing F puts you back into exploration mode and then you’re able to run through the white door to the other piece of paper and progress forward. Connecting the two white doors forms a solid black connection line meaning a link has been formed. Pressing F puts you into a mode that allows you to draw a connection between the puzzle pieces. This signifies that this scene is a puzzle and a little television prompts you to press ‘F’. You can see a yellow sticky note on the chalk board with a puzzle piece drawn on it.
#THE PEDESTRIAN XBOX FULL#
See Finale for a full walkthrough of the level.A black door signifies an exit and a white door is a passageway of sorts, however at present the white door is closed shut.
This will be the final trophy you earn as you complete the final level. You will earn this trophy at the beginning of the final level. This is the longest level so refer to the video if you get stuck on any puzzle. As well as Rooftops dark and Rooftops cake later on in the level. You will get this trophy very early on in level 6. This trophy will pop at the very end of the Inner City level.
If this works, I plan to set sail tonight Glad I packed lunchĪgain, about 1 minute into the level you will earn this trophy. You’ll actually get this one less than 1 minute into Level 3. I need to get back so I can write this down Once again you will earn this trophy a little bit before the end of the level. This will be your very first trophy of the game and it will pop almost right at the end of the level just before you reach the elevator that takes you to level 2.